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So Blender started crashing whenever I bake fluid for no reason (I mean no reason, discussion here). I'm thinking maybe reducing the amount of RAM it uses could help, but I can't figure out how to reduce it.

Josh Silveous
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  • First you should find if memory limits are the cause before asking this question. – ideasman42 Jun 04 '16 at 01:02
  • @ideasman42 I'm almost certain they are because in Task Manager blender uses like 6GB of RAM then it crashes once there isn't any left. – Josh Silveous Jun 04 '16 at 01:04
  • Could you run Blender from a terminal and see what output you get? - https://www.blender.org/manual/render/workflows/command_line.html Typically errors are printed before crashing. – ideasman42 Jun 04 '16 at 01:05
  • @ideasman42 Already tried it, but no errors show up because blender doesn't just crash, my whole computer does and I have to restart. – Josh Silveous Jun 04 '16 at 01:07
  • do have swap enabled ? it's very slow but can help when there isn't enough space in RAM. –  Jun 04 '16 at 01:09
  • @root How do I check? – Josh Silveous Jun 04 '16 at 01:11
  • The task manager should have that information –  Jun 04 '16 at 01:13
  • I think this a good question, although may not be written in the best way. It's interesting to know if it can be limited so instead of crashing because it doesn't have enough memory it tells that the operation can't be done (adding a new node, backing, rendering, etc) but it doesn't crash. However, I suppose it's difficult to implement. – PhoneixS Apr 17 '19 at 17:00

1 Answers1

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File > User Preferences > System > Middle Column at the Bottom (Sequencer / Clip Editor:) and reduce the Memory Cache Limit: value (I believe it's in Kb, but you would have to check that).

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Shady Puck
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