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I have a question regarding my rendering using motion tracking.
As you can see the rendering only shows a small part of the actual 3d model (tears of steel rig).

screen shot of blender showing the render, 3D view, and outliner

Does anyone know why this occurs?

The scene can be found here

http://www.pasteall.org/blend/42237

// Turning all objects at the right to render won't change anything

  • @David if you mark this as duplicate, could you send me a link of the duplicate? – Luca Lange Jun 05 '16 at 20:03
  • See the box at the top of your question, that is the link. http://i.stack.imgur.com/KshNx.png – David Jun 05 '16 at 20:07
  • @cegaton this doesn't change anything about the render. – Luca Lange Jun 05 '16 at 20:21
  • @David this doesn't change anything – Luca Lange Jun 05 '16 at 20:21
  • @cegaton I changed that, doesn't do anything :) http://www.pasteall.org/blend/42224 <---(maybe not in the version attached) – Luca Lange Jun 05 '16 at 20:30
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    On the right in the Outliner, you can see that there are a ton of objects that are set to not Render. So, just turn them all on and the problem should be fixed. – WhovianBron3 Jun 05 '16 at 21:42
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    @LucaLange keep in mind that when you post questions, all we have to answer is the information you provide, hence all the answers pointing in a single direction. If the answers you are getting are not working for you please edit your original post and update it with information that might be useful. If you don't make it easier for others to help you you won't get good answers... –  Jun 05 '16 at 22:50
  • related: http://blender.stackexchange.com/questions/15681/how-to-set-render-engine-in-blender –  Jun 05 '16 at 23:12
  • I found your issue, it's with the renderlayers. Check out my answer here and jump to the render layers bit (I'll update it with some more information, it's not very concise right now). – TARDIS Maker Jun 06 '16 at 06:23

1 Answers1

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The issue is that you created a scene in cycles and are trying to render it on blender internal.... By doing that you are trying to feed the compositor with render passes that do not exist.

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Switch back to cycles or re-do your materials and compositing nodes for blender internal.

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