I am having some issues when rendering an image, my rendering screen is turning into grey even when making a full render. What am I doing wrong?
5 Answers
You have the focus of the camera set to 0 and are using a lens aperture of 1.0. Basically your scene is so out of focus that you only see gray. Change the distance value to the actual distance form the camera to your object, and maybe try a higher number for the f-stop.
To find where your camera is focusing you can enable display->Limits. If you move the focus you'll see a cross mark that indicates where the focus point is:
A trick you can do is use an empty. Move the empty to the place you want the camera to focus on and select the empty (or any other object as the focus target).
You may have accidentally hidden from the render settings the camera or the collection that contains the camera, which is what I accidentally did to lead to this situation.
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Also check the Clipping settings for the Camera..(what you want to see should fit between the Start and End values).
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I was having a similar problem and well the reason was rather funny. In my ViewPort, I had my roof hidden, but it was flagged for rendering. So trying to figure out why I couldn't see my couch ... I zoomed the camera further back to check and that's when I realized my error.
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As a newbie I had almost the exact same render as pictured above - a grey rectangular block with some of my scene showing behind it. Same explanation as above only with a suggestion on how to fix. Hiding an object only hides it in the viewport, it doesn't hide it in the render.
To hide the object in render without deleting the object, go up to your scene collection objects panel, select the filter drop-down menu at the top right, where it says 'restriction toggles', select the little camera icon to turn on. Then turn this camera icon off beside the object you wish to hide in renders.
I've since deleted the offending object but here is an example with a circle object in my project.
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The given answers did prompt me to look a little closer at the camera settings. For more experienced Blender users this might be an obvious thing - but more experienced Blender users probably don't land here with this issue. QED I think it belongs here even if it's not completely relevant to OP's issue).
– user1692094 Mar 10 '17 at 18:16