How can I move an object in its local transform orientation in animation nodes?
There is a way using some math with rotation of the object as an input,but I want to know if there is an easier way to do it in animation nodes.
How can I move an object in its local transform orientation in animation nodes?
There is a way using some math with rotation of the object as an input,but I want to know if there is an easier way to do it in animation nodes.
I think you can make use of Matrix nodes:
Note that the order to combine Translation and Rotation matrix data is the key here.