I'm trying to make a 360 degrees animation film for YouTube. I have to use Cycles Render because of the panoramic camera. I modeled everything and then noticed I was in Blender Render mode. When I switch to Cycles Render everything looks different, no textures or materials.
As far as I understand from googling - Cycles Render is a completely different engine and I guess I have to redo a lot to make everything look the same as in Blender Render mode.
Could anyone please suggest how to fix the issue, maybe there's a tutorial somewhere with the steps needed to recreate everything? Or maybe I made some stupid mistake?
Here are the images in Blender Render and Cycles Render.


I tried the following script, but it didn't help: https:// developer. blender .org/diffusion/BAC/browse/master/materials_cycles_converter.py
---- convert materials from internal to cycles
---- Mix different scenes
– Jun 10 '16 at 16:53