I have a "good practice" question. I am importing multiple meshes as Mesh objects with python. Before assigning them to an object and linking them to a scene, I would like to join certain meshes.
The only way I find to do this is to create objects, select them and then join them.
Is there a way to join the meshes without making them into objects?
Thanks a lot.
(Edit: Sadly I can't use bmesh for this operation, because i'm using custom split normals)
I am importing a custom data format (so i import all the meshes together) and I want to merge specific meshes to a single mesh datablock and only then create an object and link it to the scene. they share the coords // I am looking for something like the bmesh option answer below. just with mesh. i don't want to append the vertex and polygon sets)
– Madlaina Kalunder Jun 14 '16 at 15:42from_pydatain your importer, in which case why not append (after offsetting index) the vert and polygon lists (and custom normals etc) at this stage if you know those two meshes are to be joined. – batFINGER Jun 14 '16 at 16:33