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This is a recurrent issue for me and it's been bothering me for quite some time.

I can't seem to add vertices with Ctrl+R on some faces on my meshes, and it's always the faces which I have filled in with F.

Here's an example, in which I have extruded my mesh into four directions and then filled in the corners, making an octagon, but I cannot add vertices to the corners, or the faces that are "open":

As you probably can tell, there are no vertices on the corners, and I cannot add vertices to them either for some reason.

I am using version 2.72b, on a Mac.

Ray Mairlot
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NanoCoder
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    Related - http://blender.stackexchange.com/questions/17870/loop-cut-wont-go-all-the-way-around and http://blender.stackexchange.com/questions/15126/loop-cut-entirely-after-dissolving-an-edge. – Mr Zak Jun 19 '16 at 20:23

4 Answers4

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if you fill faces with not exactly 4 vertices, blender does not know where to place the loop cut (ctrl + r). you need to convert your ngons to normal quad faces if you want to use loop cuts.

Demons Fate
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One workflow that might work for you is to select all the edges that you want to cut and use the "subdivide" operator ( w ).

subdivide edges

Mutant Bob
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You can only loop cut through quadrilateral faces in a line, like a row of rectangles. A loop cut through a triangle would divide one of the vertices, but that can't happen. N-gons also don't work well with it. See Anthony Forwood's comment:

Quads are ideal, tris when necessary, and ngons only when absolutely necessary.

It has nothing to do with the F function.

Shady Puck
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You can try editing the vertices, by creating Quads, select the vertices you need to join and select the vertice menu, then select connect vertice pairs, this should solve the problem

Matthew E
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