1

enter image description here

Whenever I apply mirror modifier to my mesh the mirrored part becomes deformed and wrinkled as shown in the image. I exported the mesh as obj and opened it in another window and tried to mirror it again but the same thing still happens. How can I fix this?
Thanks in advance

.blend file:

  • 1
    Your mesh has custom split normals data. Mirror modifier most likely can't mirror it correctly. Remove the data and work with Mirror modifier; you'll add data if needed further on. See - http://blender.stackexchange.com/questions/47291/mirror-modifier-making-ugly-smoothing-on-mirrored-faces – Mr Zak Jun 28 '16 at 00:00

1 Answers1

0

I believe that you must Apply the modifier. To do this, Click the Apply button. When I downloaded the file, I did not see any disturbances in rendered view. If you are still having them, consider going to File > External Data and check Automatically Pack Into .blend before uploading. This will allow me to view the file with the textures. I will update my answer as needed.

Shady Puck
  • 8,847
  • 6
  • 34
  • 61