noob here wanting to "melt" a radially symmetrical mesh (SVG at the moment) onto a 3D scan of my head (STL at the moment) to eventually make a 3d printed scalp-conforming hat/cap (so projecting onto a convex spherish surface) in such a way that there is no distortion in distances from the center of the image (in other words the reverse of an equi-distant azimuthal projection (aka EDAP) of a sphere onto a plane https://en.wikipedia.org/wiki/Azimuthal_equidistant_projection
Feel free to sacrilegiously suggest plugin X of program Y (any major OS) that is not blender, as I am just starting.
Responding to comments: Yes this is projecting a flat surface image on something sphere like. Pretend for the moment that the latter is a globe. At first I thought something like UV Project modifier would work, if the flat image were transformed first in a fisheye lens kind of way. But lets say the image is projected from above the north pole of the globe. As the projected image gets close to the equator it gets more and more distorted and any errors will be magnified and be noticeable (especially in a shape that is not quite a sphere like a head). Also the shape might in some cases keep wrapping to points south of the equator which the projection can't reach. A better metaphor than projection, especially for an imperfect sphere, might be shrink wrapping or melting (or blow molding if it was on the inside). The radial distances of points in the image to the center point on both the original planar image and on the spheroid, need to match up fairly well or this particular image will look unpleasantly distorted. The fact that the other polar dimension is distorted (compressed if you think about it) will not be particularly unpleasant.
For an example of doing what I want see the wikipedia page above and think bout going in the opposite direction from flat map to globe. Anyway my local hackerspace buddies thought blender had the best chance of working, and I had played with it a little in the past and so here I am.



