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I wanted to see what my model looked like so far in sculpt mode with the multi-resolution modifier and it looks like total garbage. I'm new to blender so my model does have a lot of overlapping vertices and edges but I'm not sure that's the reason. During my last attempt, I thought it was because the image was asymmetric so I used mirror modifier to make the model totally symmetric. I know that the model is very messy in it of itself, but I'm just trying to narrow the problem to specifics. Honestly, I have no idea what's happening.

Here's the file I'm struggling with:

Before I start from scratch AGAIN could someone give me a clue as to why this is happening?

Thanks

Austin Grubbs
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    For future, when you want to show a problem with your mesh, I would suggest uploading screenshots and/or uploading your blend file to http://blend-exchange.giantcowfilms.com/ rather than making a youtube video. – Ray Mairlot Aug 12 '16 at 15:28
  • Your model contains faces with normals facing the wrong direction. 2. It's hard to detect where your problem is when all you do to describe it is "model looks odd". 3. Please do not only keep Ray's advice in mind. Instead, go to http://blend-exchange.giantcowfilms.com/, upload your file, then edit your question and post the link there.
  • – metaphor_set Aug 12 '16 at 20:37