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I want to do as described here: How Do You Start Animation At A Specific Frame?

Whether I use the setter below the timeline, or the one in the render panel, immediately after I set it--clicking anywhere else--it goes back to 0. Also trying to set it via the arrows, you can't get past 1, and that also reverts to 0 as soon as you click elsewhere. Even if I type it in the render panel and the next thing I do is click the anim button (while the typing caret is still there), it has gone back to 0 before the render begins:

reverting animation

Is there some context in which this is normal behaviour? If so, how can I change it?

Kev
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    So, the number in the panel changes back to zero once you start animation? Does do it if you don't type the number in, but use the arrows to increment/decrement? – Noidea Sep 01 '16 at 16:14
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    Can you give a small screen cast of the unexpected behavior? (See http://meta.blender.stackexchange.com/questions/963/what-is-the-process-for-creating-gifs-for-questions-and-answers/1056 for help with that, or just add some screen shots of what you're doing) – tschundler Sep 01 '16 at 19:20
  • @Noidea once I do anything whatsoever, including start animation. Yes, arrows make it jump 0/1/0/1 only. – Kev Sep 02 '16 at 04:37
  • @tschundler done, added an anim. Thanks for the suggestion. – Kev Sep 02 '16 at 04:41

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Never mind, I forgot to mention I'm using an add-on, and with that disabled, this doesn't happen. So it must be overriding it.

Kev
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    Which add-on? That's definitely strange behavior. Noting it in your answer here could help people that run into this in the future. – tschundler Sep 02 '16 at 04:58
  • Well, it's CoaTools, but it may actually be intentional behaviour, I'm not sure. I already went and opened an issue in its tracker to ask. I think the takeaway for others can still be "check your addons", because it's not core blender behaviour. – Kev Sep 02 '16 at 15:05