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I hate to compare programs, but I am looking for a specific feature in Blender that is used in Maya. When in Maya, you can go to the render menu and use the "3D paint tool" to give color and texture to your objects. You can view those in real time, while editing, without having to render every single time that you move your object. Is there anything like this in Blender? Thank you in advance!!

Ethan

Ray Mairlot
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Ethan Dale
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  • Maybe related - http://blender.stackexchange.com/questions/15301/cant-paint-texture – Mr Zak Oct 25 '16 at 17:36
  • See my comment on a different thread here: Step by step how to unwrap and get into a texture paint mode, and then how to add canvas and finally how to paint your texture on. http://blender.stackexchange.com/a/65868/30030 – Rug Oct 25 '16 at 19:14

1 Answers1

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1: Select cube in edit mode with A and press Smart UV Project (Cycles blender mode).

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2: In UV Image Editor press New Image and create your texture (P.S. don't forget save your texture with F3 save as a image).

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3: In Node Editor press check box for use nodes (red box) and with Shift+A from texture menu select: Image Texture and your image.

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4: Select Texture Paint and start painting.

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cgslav
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    I think it would help if you said how to do those steps, otherwise I don't think a beginner in blender would be able to follow those steps. – Ray Mairlot Oct 25 '16 at 17:36
  • I don't know what a lot of that means...I think I found UV UN-wrap...I press U in edit mode and then clicked Unwrap....but when I went into texture paint, it made everything purple...and after messing around, I accidentally got it to work (I still don't know how) and then whenever I went back to object mode, the textures didn't appear, so I couldn't fly around the image (which I need to be able to do in order to present it...) – Ethan Dale Oct 25 '16 at 17:39
  • I update my answer to be more clearer – Deividas Kiznis Oct 25 '16 at 18:55