I'd like to turn mesh like top one into somethine like bottom one. Is there any better way to do that than selecting edge loops and scaling them vertically/horizontally to 0? Something more automatic
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Shift+Rto repeat last action (could be a faster way). See also http://blender.stackexchange.com/questions/41132/how-do-i-straighten-uv-maps – Mr Zak Oct 29 '16 at 18:02