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In the attached image you'll see a hair model made by Apachii (http://www.nexusmods.com/skyrim/mods/10168/?) -a Skyrim modder. I downloaded all her hair files and have tried to reverse engineer her hair technique. It's extremely hard to replicate in Blender and I've probably seen every tutorial on the subject.

enter image description here

I suspect the best approach would be to use bezier curves and then convert the curves to a mesh. I have two problems with this:

  1. how did she get the curves to lie so closely to one another without overlapping? Is there a way to snap bezier curves together so they hover above each at a set distance and never overlap?

  2. how did she unwrap all those bezier curves so beautifully (see image below).

enter image description here

Here is a clearer image of the sort of hair technique I'm trying to master:

enter image description here

OwenAlexander
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    If you look closely they do overlap at times, overlapping should not be a big problem. My guess is that it is just done by hand, with lots of work and patience, I don't think there are many shortcuts – Duarte Farrajota Ramos Nov 01 '16 at 04:00
  • There are many good tutorials about creating polygon hair in Blender on youtube. The magic formula is always the same: patience and practice ;-) Take a look at this one (and don't get turned off by the pink theme; it's actually very good): https://www.youtube.com/watch?v=Z_Zj2H0UEes – metaphor_set Nov 01 '16 at 05:09
  • CGCookie has a tutorial using curves to create hair. I doubt the last example you show used curves. This can help with uv's. – sambler Nov 01 '16 at 09:23
  • Here's another link to a dev tutorial by s.o. who worked on "Rise of the Tomb Raider": http://tombraider.tumblr.com/post/131320726110/dev-blog-creating-believable-hair-and-fur – metaphor_set Nov 01 '16 at 11:07
  • Thanks guys! Time and patience it is. I found those two tutorials before, but I didn't think I could get results like the first image using those techniques. I'll give it another crack :) The UVSquares addon is useful, but in this case it didn't make all the hair strands the same size like in the above photo. Maybe it's a max or maya thing? – OwenAlexander Nov 01 '16 at 23:59
  • If you want the UV scaling to stay accurate you can select all the objects and do average UV scaling and hit pack island. That’s what I do – Dceast Aug 23 '19 at 17:31

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