I am applying a subsurface modifier to the body of my plane, I need to model the nose in such a way that it stays as sharp and square as possible. I don't see any vertex group option like in the displacement modifier, so I don't know how to achieve this.
Can this be done or should I separate the nose in to another piece without subsurf?
Non subsurf version

Subsurf version, I tried with mean crease 1.0 but still got rounded corners.



Yand separate the selection into a new object withP. – gandalf3 Feb 03 '14 at 21:21