2

I'm trying to UV unwrap the inside of a barrel I made.

The problem is, when I select the inside of my barrel, and use the
Mesh > UV Unwrap... > Cylinder Projection, I get a weird unwrapped form. How can I solve this?

Unwrapping the barrel inside

CodeManX
  • 29,298
  • 3
  • 89
  • 128
maxdev
  • 123
  • 4
  • You could also look at the options at the bottom left corner in the tool menu (Where you change settings when adding a cylinder for example) and select "Align to Object" from the Direction menu. –  Jul 12 '14 at 01:10

3 Answers3

4

Cylinder Projection is based on the angle of the view.

Try switching to front (Numpad 1) or side view (Numpad 3), then unwrapping again:

enter image description here

gandalf3
  • 157,169
  • 58
  • 601
  • 1,133
3

Blender's automatic UV unwrapping doesn't always work correctly. You can do it manually easily if you mark(CtrlE > Mark Seam) the top seam, the bottom seam and one seam down the middle:

enter image description here

Then unwrap (U > Unwrap):

enter image description here

CharlesL
  • 15,316
  • 7
  • 53
  • 88
0

Aside from the ideas above you may also try applying the Location, Rotation and Scale in Object Mode using Ctrl-A.

Not doing so will really screw up a lot of the various operations in Blender, this includes UV unwrapping.

MarcClintDion
  • 9,641
  • 5
  • 32
  • 58
  • 2
    Don't count on the order of the answers to stay constant. Refering to answers above yours will not work when your answer is voted to the top. :-) – Gunslinger Feb 04 '14 at 21:53
  • yeah, I forgot about this. Thanks. I'll leave it the way it is so people will learn from my mistake. – MarcClintDion Feb 04 '14 at 23:18