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I'm trying to create a logo where balls of slime are thrown and splash to the logo, but I would like to have different materials for each ball of slime.

This is an example with just one ball:

Is thispossible? because I can't create more than one domain thus not able to assign different materials

YoMismo
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  • what type of fluid are your balls of slime? Otherwise you could consider using a particle system – Faceb Faceb Nov 24 '16 at 12:52
  • Related - http://blender.stackexchange.com/questions/5822/how-to-bake-multiple-fluid-simulations-in-one-scene and http://blender.stackexchange.com/questions/5469/different-materials-for-each-fluid-inflow – Mr Zak Nov 24 '16 at 14:13
  • @FacebFaceb they have the parameters for honey – YoMismo Nov 24 '16 at 15:12

1 Answers1

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An alternative to the fluid simulation, could be using a particle system:

  1. First add a colliding box: enter image description here
  2. Then add fluid sources (depends on the amount of balls of slime you want to use and what shape they are, in my example I use 2 cubes): enter image description here
  3. In the physics tab, enable Collision and set the Particle Damping Factor to 1 (highlighted with blue). Also make sure to set the end time (highlight green): enter image description here
  4. Then select a cube and add a particle system and tune the Emission settings highlighted in blue as you desire, but make sure to set Emit from: Volume: enter image description here
  5. Then tune Emitter geometry and Emitter object settings, but make sure to choose Physics: Fluid: enter image description here
  6. Next, select the other cube and add a new particle system by clicking the right most plus sign, then select the previous settings called ParticleSettings and click the plus sign next to it to make a copy: enter image description here
  7. Then tune the Emission, Emitter geometry and Emitter object settings, but make sure Emit from: Volume and choose Physics: Fluid as in steps 4 and 5.
  8. Then add two UV spheres and assign material to each of them: enter image description here
  9. Also enable Colission and make sure to set ParticleDamping Factor to 1: enter image description here
  10. Then select a cube, in the particlesystems settings: Render section, choose Object and select the name of the sphere and tune the size: enter image description here
  11. Then select the other cube and do the same: enter image description here
  12. After some modifications, for example choosing the Viscocity value to 8, you may obtain the following result: enter image description here
Faceb Faceb
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    Thank you very much for your answer, but I wasn't able to explain what I'm trying to achieve precisely. I have updated the question with a small animated gif to make it a little bit more clear. As you can see the ball splashes against the text as a mass object. If I use particles I think I can't achieve such a dense splash and particles will be seen in the animation (I'm trying to avoid that). – YoMismo Nov 24 '16 at 18:49