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I don't know why the reflection of my violin is so stainy (see image below). please help me.
violin model with odd reflections

David
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    PLEASE DO NOT USE ALL CAPS. (really I was not yelling) – David Nov 29 '16 at 02:33
  • Can you share your material/texture setup? – Ascalon Nov 29 '16 at 03:11
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    Looks like Z-Fighting to me. See: http://blender.stackexchange.com/questions/5441/cause-of-black-artifacts-in-render – J Sargent Nov 29 '16 at 04:28
  • Z-fighting? it seems interesting how can i solve it? I tried to remove doubles but holes are forming on it... How can i attach my file? – PicchioPacchio Nov 29 '16 at 12:27
  • Beside, my shape is resulting on a single layer of faces... no overlapping seems to be ... how can i see them in order to solve it? – PicchioPacchio Nov 29 '16 at 12:34
  • I also notice that is a thing that affects only the reflections if i put out reflection the uv mapping is ok – PicchioPacchio Nov 29 '16 at 12:52
  • I succeed !!! It was a problem of recalculating normals... i did and the problem solved by itself.. thank you everybody for the advices ! – PicchioPacchio Nov 29 '16 at 13:02
  • @PicchioPacchio will you please write up an answer and answer your question. I find this quite interesting that it was normals, and I'm sure others will find this useful. – David Nov 29 '16 at 21:15

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