After using other 3D Apps I have become used to Y being up, and Z being depth (Depth pass, Z pass etc).
Is there a way to make Blender a Y-up world, and if not, does anyone know why they chose to be different ?
After using other 3D Apps I have become used to Y being up, and Z being depth (Depth pass, Z pass etc).
Is there a way to make Blender a Y-up world, and if not, does anyone know why they chose to be different ?
Duplicate Question. See: Is it possible to make Blender a Y-up world?
"The standard orientation, where the xy-plane is horizontal and the z-axis points up" is part of the Right Handed Orientation coordinate system. It is not "being different" as much a choice between Left or Right Handed systems. Each design team makes there own choices when they first start coding.