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How do I get the proper earth texture wrapping around the solid? I am listing how I executed it. Please show me where I am going wrong. Here is a link to how I did it: https://vid.me/WpjH

Created a UV Sphere

Adding Material

enter image description here Adding Texture

enter image description here After Render

How do I fix this. How do I get the earth texture like it should be?

Glorfindel
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  • It appears by your map you have a mercator projection: Related http://blender.stackexchange.com/questions/10741/what-is-the-best-way-to-unwrap-a-sphere/13928#13928 http://blender.stackexchange.com/questions/3315/how-to-get-perfect-uv-sphere-mercator-projection Personally I like the grid warp warp method. – batFINGER Dec 08 '16 at 12:10

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When creating the UV Sphere, tick Generate UVs in the left toolbar so the sphere is correctly unwrapped for applying that Earth texture.

enter image description here

Jan Kadeřábek
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