Here is the model: https://p3d.in/g7qa3
Problem: there is a vertex color applied to the middle ship's mesh. It came after I added the first material (the windows texture/material).
More information: - I am using Cycles Render and UV mapping is done there; - Ship is black, because the first material texture I added has black and white contents; - When I first load a material, it seems to color the mesh in a random hue from its own color content; - I have not used anything else (like vertex painting and such), all color diffusions are set to white as default;
How do I remove this nasty vertex coloring, while keeping my UV map and materials intact?

The question is, why in the world is this happening? Cant Blender just not color the vertices like that when adding materials?
To replicate this, just get a box, go into cycles render, make new material and put an image texture to it. Now, under Texture View, the mesh will have taken on a color from the material, without even UVmapping the object!
– b0b1man Dec 11 '16 at 20:09