I have found that blender doesn't allow to apply subsurf modifier after some shape keys have been created. So why does this happen?
For animation i can just leave subsurf unapplied in the right panel and my model will be fine in blender's 3d view and only here. But what if i need to export my model 'smooth' with right conditions of vertex groups. There is some tutorial for solving my problem (Shape keys and applying subdivision surface modifier), but anyway, is this fact inevitable for all versions of blender and we always must do it like in the article? Thank for your attention!)