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I am trying to use a basic plane and texturing it with a doily for a table. The doily texture has an alpha layer. I used a mix shader with a transparency shader and the diffuse image shader and the factor from the image itself. I got a really weird result (picture below).

enter image description here

I tried using black for the color of the transparency and it ended up with this: enter image description here

David
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EmptyStuff
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1 Answers1

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I just figured it out. I need to switch the order of the textures in the mix node. Whoops.

enter image description here

EmptyStuff
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