Basically I want to map a texture in cycles with the generated coordinates, but have it ignore the orientation of the object.
The effect I want to achieve is a material that has a gradient, spread top to bottom of the individual objects dimensions, but always orientated top to bottom of the world no-matter how the object is rotated.
Any way to achieve this? thanks




object.dimensionsis based on the origin, so even if you use a driver to get the Z dimension into the node editor you still need to center the origin. – gandalf3 Feb 24 '14 at 08:02