How to prevent texture from repeating across the object surface in cycles?
Mapping node doesn't seems to work in this case.

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Are you using UV mapping there? When I do, then I project just the desired faces to map for the texture, and then the rest of the faces I shrink down into the spaces in the zero alpha range of the mapped image. – Craig D Jones Feb 06 '17 at 17:15
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you could try a "decal" technique using an empty, something like this http://blender.stackexchange.com/questions/45638/how-do-i-put-a-stencil-like-texture-across-a-sectioned-object/45645#45645, or UV mapping instead. – m.ardito Feb 06 '17 at 21:29