So, i need some help. As you can see in the image, there is a fireball with smoke. problem is, the smoke is barely visible but i need it to be visible in the final render. how can i do that by changing how bright the fire is, without the fire seeming brighter?
Asked
Active
Viewed 55 times
0
antonisk1
- 40
- 6
-
1I don't know whether this approach works for your material, but maybe a Light Path node like in this answer will work. Instead of a transparent shader you would have to use a duplicate of the original shader with different emission strength. – binweg Feb 12 '17 at 11:13
-
i'll try that and see how it works out. – antonisk1 Feb 12 '17 at 15:32
-
Or just use a lamp? not sure if it would work for you – Cos Dim Feb 12 '17 at 20:47