Similar questions have been asked before, but not quite the same, and no suitable answer found.
I rendered a scene on one computer. Some texture images were on a USB memory stick plugged into "G:" on that computer. They didn't get packed with the .blend file unfortunately.
Now I'm rendering that .blend file on another PC. I have the memory stick, with those images. I just want to put those images into the .blend file, and save it all packed together. So can render that .blend file on any PC. If someone could explain how please, in simple noob steps, I'd be very grateful.
The .blend file is not reading those images on the USB stick, because on this PC the USB port is H: instead of G: Maybe could trick it into being a G: somehow, but that's not really the aim.
Thanks
Edit: I can go to the Material Node for the missing texture, click the folder icon, and re-locate the texture image, and can render the scene properly. But still, when saving the .blend file, it will not pack that image into the .blend file, even with "Automatically pack into .blend" selected. So rendering on another PC will run into same problem.
