What is the difference between Depth of Field rendered at render time (3d) compared to Depth of Field created in post (2d). Both are depth of field, they look very similar if not the same. 2d depth of field has the advantage of being faster to compute and being and you can easily change what part is in focus, whereas if you use 3d depth of filed and you want to change it after then render you have to start over. I am primarily focusing on cycles






