I am wondering if there is a way to check if a give point (x y z) in a scene lies on the surface of any mesh object in that scene using Python script?
I mean, the point should lie on the mesh surface, not inside (maybe not exactly should be close enough if exact accuracy is impossible). So if the scene contains 1 cylinder of radius 1 centered at the origin, then the origin is not counted, but the points (1, 0, 0) or (0, 1, 0) are.