How do I rotate a bone along the bone axis? Nether the local or global help.
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Alfons Marklén
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1Normal axis should work here – lemon Feb 24 '17 at 08:34
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NO. I know that it is exactly 90deg. – Alfons Marklén Feb 24 '17 at 08:39
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I meant normal instead of global or local. It does not work for you? – lemon Feb 24 '17 at 08:43
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I did find it. I did probebly forget to reed and did just see R>>R – Alfons Marklén Feb 24 '17 at 09:03
1 Answers
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The bone in edit mode has no rotation. And that probably why you cannot obtain a local axis coordinates.
But you can set the axis to "normal" and (for instance) use 'individual origins' as pivot point to rotate it around X or Z.
To rotate it around Y, use the roll value on the panel on the right.
You can do it with 'local' (or normal) axis in pose mode. It will work for X, Y and Z (no roll here). Once done, apply the pose as 'rest pose':
lemon
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