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I have this creepy issue with normal baking. As you see, the result gives me a fragmented skin aspect. The fragments are the faces of the LOWPOLY.

Anyone knows why? Doubled the normal map resolution, changes nothing.***

Thank you !!

Creepy fragmented skin

Sev Puch
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  • Set the shading of the lowpoly to smooth.. http://blender.stackexchange.com/questions/41184/baked-normal-map-from-high-poly-bad-corners – Mr Zak Mar 18 '17 at 20:09
  • Oh genius!!! Works perfectly. Thank you Somewhat feels like it should be automatic – Sev Puch Mar 18 '17 at 21:13

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