I'm trying to smooth cone's side like I did for a cylinder using Edge Split and Subdivision Surface.
However, the cone (red one) is changing its shape at the top:

How can I prevent this?
I'm trying to smooth cone's side like I did for a cylinder using Edge Split and Subdivision Surface.
However, the cone (red one) is changing its shape at the top:

How can I prevent this?
The easiest way is to actually use a cylinder. you can then shrink the top to a very small size in order to make it feel like a cone. Then add an edge split modifier and the SubSurf. The reason a cylinder is better is that the edge split doesn't work really well for triangles, and the cone basemesh is made of triangles. (You can't add edge loops on a cone).
On the screenshot I made the cylinder top big so you can see it's actually a cylinder but feel free to shrink the size as you want.
Simple Deform -> Taper modifier to change the shape of a cylinder.
– Skyblade
Apr 15 '17 at 10:55
edit oh sorry actually it is in the modifier panel just didn't understant you had to pick the simple deform modifier with taper option
– Pascal Nardi Apr 15 '17 at 17:41