I'm aiming to re-create this scene I have made in Unreal Engine 4, but I am currently struggling with the stained glass effect seen here:
https://i.stack.imgur.com/6bb8p.jpg
It was constructed in UE4 by essentially stacking three spotlights, each representing a colour channel, and then just aligning them roughly where the stained glass window ought to project that texture.
How could I create a similar effect in Blender?


