I'm trying to model a coffee cup and then when I connected the grip to the main cup this happened.
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Select all your Faces and press Ctrl + N (Recalculate Normals)
These faces face the wrong direction, in fact they point towards the inside of the grip. This sometimes happens when you manually conect faces but it's no problem at all.
In case this doesn't work and some faces still point to the inside you can select those manualy and press Ctrl + F , then select "Flip Normals".
Quacksilber
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Thank you. I will add you to be the official answer in 12 min. What is the shortcut for? Recalculate normals? – Cebux May 05 '17 at 14:02
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Yes, exactly, it's recalculate normals. Btw you can also flip the individual normals of faces by selecting the ones you want to change, pressing Ctrl-F and select "Flip Normals". – Quacksilber May 05 '17 at 14:05
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@Quacksilber please check my comment under the question. – cgslav May 05 '17 at 14:10
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@LukeD yes, thats the same topic. So what shall I do now? – Quacksilber May 05 '17 at 14:23
