I´ve been working on a car from Rocket League. First, I decided to design the "basic shape" of the body and when I added the Subdivision Surface modifier I had the problem you can see in the photos. By the way, the car I´m trying to make is the one in the upper right corner of the screen.
BEFORE SUBSURF:
AFTER SUBSURF:
As you can see, the front grille has some curves in front of it and I can´t fix the problem either with Ctrl+Ctrl or Ctrl+B or Shift+E
Why does the bevel tool create faces of different sizes?
You can find the blender file and the photos here THANKS!!!!



– Beltrán Pérez
May 09 '17 at 12:39
