I have an object with a certain material. I want to add an image to a group of neighboured faces so that they all represent one image (not each one has the same image, each one will display part of the image) and make this appear in the 3d view.
I tried this:
- Going into edit-mode
- select faces needed
- Unwrap
- Open UV viewer and select the image
- check the Textured Solid checkbox under shading in the 3dview properties window
The image now appears on the faces, but the material is no longer appearing.
My .blend file can be found here: 
This is my object with a certain material:

and this is what happens as soon as I check the Textured Solid checkbox under shading in the 3dview properties window:
But I want it to have my material (blueish in this case) and also have some faces (eye in this case) with the image.





