For some reason faces in UV Editing are glued to each other. How do I split them from eachother?
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AzulShiva
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Also related - https://blender.stackexchange.com/questions/56270/uvunwrap-splitting-other-edges-besides-seams?rq=1 – Mr Zak May 17 '17 at 13:07
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https://blender.stackexchange.com/a/3318/34004 answered my question. The top answer is no good. – AzulShiva May 17 '17 at 13:11
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Mark the seams yourself in Edit Mode.
Press ctrl+e and mark seams (seams are like the cutting edges for UVs). Then unwrap the UV again.
X-27 is done with the network
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J. Brosch
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Did you Mark the seams in object mode in the object itself ? You also have to make new uvs then – J. Brosch May 18 '17 at 13:15
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I thought I should mark it in UV mode. Edited accordingly. This method is much quicker though https://blender.stackexchange.com/questions/3317/separate-selected-uv-map-vertices-from-surrounding-vertices/3318#3318 Although I agree with you that one should plan in advance and mark the seams accordingly. – AzulShiva May 18 '17 at 16:00

