I'm new to Blender, and my English is not so good, so please excuse me.
I've been trying to use the Array modifier using the offsets of an unscaled, unrotated empty object to create an array of objects around the empty, but it seems like if the object has transforms like scaling and rotating, I'll have to synchronize the empty's transforms with the object.
Otherwise the modified objects are going to be scaled and rotated to the last object as the empty is to the first object.
I'm wondering if there is another way to get such a circular array of objects without doing anything to the empty.
By the way, I don't know if once I applied rotations to the transforms of an object, there could still be a way to rotate them on the axis I was expecting.
Thanks.