Having a problem with connecting hand to wrist/arm. I've tried a few different methods, and so I've found the best one that looks the best, but there's still a clear divide where the two are connected. Looked for interior faces, doubled points, etc., but nothing of that sort. Is there an easy fix for this?

Asked
Active
Viewed 219 times
2
Jude
- 41
- 3
-
1please show an image of your mesh in wireframe view. – Jun 14 '17 at 22:52
-
2Looks like either a case of inconsistent normals, or an internal face. There may also be different materials attached to each part of the mesh – Duarte Farrajota Ramos Jun 14 '17 at 23:50
-
@DuarteFarrajotaRamos Normals are fine, as far as I can tell. Tried a fix for normals and it didn't change anything. There are no internal faces. Additionally there are no materials attached to the item – Jude Jun 15 '17 at 00:26
-
@cegaton edited – Jude Jun 15 '17 at 00:26
-
1@Jude did you remove doubles? – Jun 15 '17 at 00:31
-
@cegaton I wish it was that easy, but yes I did remove doubles :/ – Jude Jun 15 '17 at 00:45
-
@Jude Can you upload the file? – Jun 15 '17 at 00:46
-
I would check normals in Edit Mode > Properties (N) > Mesh Display > Normals > Face Normals and then make sure the lines are all pointing outwards from the model – Xuan Jun 15 '17 at 02:10
-
@Xuan Yep all face normals are facing the correct direction. – Jude Jun 16 '17 at 20:03
-
Switch to face select mode and remove the internal face in that area. – Denis Nov 13 '17 at 01:05
1 Answers
0
I fixed the problem by deleting the apparently corrupted points, re-extruding from the arm and then reconnecting the points. Dunno why or how the method I was using before was being troublesome. Thanks to all the help.
Jude
- 41
- 3
