1

I am making some spheres like these . Hence I need a surface similar to this.enter image description here

Deep Nandi
  • 33
  • 5

3 Answers3

5

This polished look can be achieved with a black diffuse shader and a white glossy shader (roughness = 0), letting a fresnel node set the mix between them using a mix shader.

enter image description here

enter image description here

Tobias Einarsson
  • 2,202
  • 14
  • 18
  • 3
    One important thing to note when dealing with dark shiny objects like this is that the environment around them plays a crucial role. Realated: https://blender.stackexchange.com/a/50576/1853 –  Jun 19 '17 at 20:38
1

First, you need a dense geometry. A mesh with a lot of faces to blend the reflections smoothly.

Second, about the sharp reflection, you have to use a shader with gloss/roughness settings. Set the roughness to very low, and you will have very sharp reflections.

TeaCrab
  • 559
  • 2
  • 8
-2

Use Cycles nodes, like Glass shader, and give high IOR, like 50, for the reflections

Lukasz-40sth
  • 3,062
  • 7
  • 19
  • 30