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I just received a 3D model including one obj and two tga files that are generated in 3dx Max.

When I import the obj file into Blender, obviously I cannot see the texture details provided by tga files.

The obj file contains a line referring to an mtl file with the same name which does not exist.

How can I convert texture information of tga files such that I can import and see them in blender?

I've read somewhere that I should convert tga file into png or jpg format.

Then what?

Thanks,

Ali
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  • There is no need to change tga files to anything else, blender can import that format. The issue is that the object has no materials or they have not been been assigned to the object. Read this related link: https://blender.stackexchange.com/questions/24020/importing-obj-with-mtl-and-image-not-working-properly/24024#24024 –  Jun 29 '17 at 13:53
  • maybe related: https://blender.stackexchange.com/questions/7790/how-can-i-get-a-mtl-file-to-show-on-an-obj-model-i-imported-in-cycles and also https://blender.stackexchange.com/questions/5110/how-to-import-a-mtl-file –  Jun 29 '17 at 13:56
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    Yes, TGA files are just fine on their own, your problem is that OBJ import doesn't necessarily create good materials for you automatically. – Duarte Farrajota Ramos Jun 29 '17 at 18:34

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