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I have a plane as collision object and a house as particle generator. I'm dropping my particles. I have tweaked some settings so that they fall in some natural way, but they just bounce like a ball and disappear.

Bouncing like a ball enter image description here

It should look as is they are thrown from the top and fall down in a natural way.

How can I achieve a result like the image below?

Result i need few 20 particles (red house) enter image description here

Here's the .blend file:

atek
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    To get nice collision boundaries, instead of using a particle system, you could duplicate the house 20 times and use rigid body physics. – ajwood Jul 02 '17 at 16:22
  • @ajwood but particles system i can tweak setting from 20 to 35, random and many more, etc – atek Jul 02 '17 at 16:26
  • https://www.youtube.com/watch?v=haS3B6q82kY Here is everything you need to know. – cgslav Jul 02 '17 at 17:10
  • related: https://blender.stackexchange.com/questions/3421/is-there-a-way-to-make-particles-behave-like-rigid-body-objects –  Jul 02 '17 at 19:31
  • You should use keyed particles instead of a physics based system: https://www.youtube.com/watch?v=lPCs4XbGth8 – TLousky Jul 03 '17 at 07:38

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