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I'm exporting the character from MakeHuman with the MHX format with a rig "CMU mb" or the "Game Engine". Then I imported the file to blender overriding the exported data and selecting the MHX as the Rig Type

Rig Type

After that I go to the MHX2 Runtime panel and switch all the FK to IK.

MHX2 Runtime

My problem: it doesn't work, if I grab the hand (or any part) it doesn't work as expected.

grabbing

My blender version is 2.78. Any ideas? Thanks.

Antipirina
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  • I found the answer here: https://blender.stackexchange.com/questions/13620/makehuman-pose-broken-between-2-69-and-2-7x – Antipirina Jul 03 '17 at 15:45

1 Answers1

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Enable Autorun python scripts in user preferences

Yash Patel
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