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When I add Subdivision Surface I just simply can't sculpt anymore, but...it works with multiresolution...any ideas why is that?

Thanks

Vlad Ilisan
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  • To sculpt you need more vertices, a plane with no subdivisions will not work. Try subdividing the plane. As an alternative enable Dyntopo so that you create new vertices as you sculpt. –  Jul 04 '17 at 17:17
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    Subsurf isn't designed to work with sculpting.. subdivisions added with it are accessible for sculpting only once it's applied. Multires is the one which is designed for that, allowing to edit subdivided surface with sculpt brushes. There doesn't seem to be any real reason to sculpt with Subsurf. – Mr Zak Jul 04 '17 at 17:39
  • @MrZak Thanks, this was helpful! Can you add you're comment as an answer? so I can mark this post as solved. Thank you again! – Vlad Ilisan Jul 04 '17 at 18:42
  • Related - https://blender.stackexchange.com/questions/8685/what-is-the-difference-between-a-subdivision-surface-modifier-and-multiresolution – Mr Zak Jul 04 '17 at 19:30

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Subdivision Surface modifier (or Subsurf) isn't designed to work with sculpting. Subdivisions added with it are accessible for sculpting only once the modifieir's applied. Multiresolution is the one which is designed for that, allowing to edit subdivided surface with sculpt brushes. There doesn't seem to be any real reason to sculpt with Subsurf.

Mr Zak
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Vlad Ilisan
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