I duplicated (using Shift+d) and created 3 arrows from an arrow(This had a purple color). In Blender, the three new arrows have different colors, but when I export these objects to fbx format and use them in Unity, they still show with the parent's purple color.
Tried the following
- tried un-linking the objects by pressing U and selecting Object & Data & Materials + Tex.
- Verified that there is no link by going into the mesh tab for the object. (Saw that if there is a "2" beside the "F", it means that it is linked)
- Created different materials for each of the arrows.
- Verified online that the exported object has the purple color and not Unity issue.
I might be missing something trivial, but I was stuck here for the past 30 minutes.

