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Is there a way to specify a rigid body's initial velocity or rotation?

Justin
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    An initial velocity in what? The game engine? The particle system? One of the simulations? Can you add more information to your question? Most questions should be about a paragraph or two long. – CharlesL Apr 11 '14 at 13:37
  • Do you mean angular velocity instead of rotation? Because the initial rotation is the one you set in object mode. – maddin45 Apr 11 '14 at 15:02
  • Sorry, I should have specified. Let's say I have a cube I want to have shoot sideways at 3 m/s and rotating on its z-axis at 10 degrees per second. Once the simulation starts, it will move sideways and rotate, but also downward because gravity is affecting it. – Justin Apr 11 '14 at 16:22

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