In the İmages you can see the vase has a 2 different colours. The top is white and opaque, and the bottom is transparent and dark blue (thanks to my webcam you'll see it as black). My question is how can I colour my model vase like the real one?
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For cycles: and https://blender.stackexchange.com/questions/50360/smooth-transition-between-glossy-and-color-material – Jul 23 '17 at 21:19
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@tahs. Please note the difference between renderers. Blender Render vs Cycles Render. In the images above you are using Blender Render. – atomicbezierslinger Jul 23 '17 at 22:12
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Blender Render Material, Texture, UV
Not Cycles
- UV Map Vase in Edit Mode .. Project from View Bounds
- Material Panel. Transparency On. Alpha Zero.
- Texture Panel using UV, Color Ramp with Colors and Alpha indicated
- Texture Panel Influence Affect Color 1.0 and Alpha 1.0 as depicted
- Texture Settings shown in 2 Panels to Save Vertical Space
- No emphasis on Artistry. You Can do better. Suit to your taste.
- Emphasis on UV Map. Pay no attention to the man ... rather the image behind the Vase.
- Same Material and Texture Panels
atomicbezierslinger
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