I have a smoke simulation that I'm trying to get a wing to flap away.
I have domain smoke setup from a fractal plane with random faces that are deleted.
And I put a smoke collision physic on my rigged 3d model (on the mesh, couldn't put it on the rig )
The smoke is getting flapped away but it is barely noticeable.
Is there a way to modify the smoke collision on the mesh to were it really flaps away the smoke more intensely or make it more noticeable or just have it flap away more smoke?
Or is this caused by too many faces from the smoke simulation?
Open for any thoughts or suggestions