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After triangulation I've got these shading artifacts. how do I get rid of them?

enter image description here

enter image description here

user44483
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  • Post a wire frame screenshot. Are you using sub-surf? – Striar Aug 07 '17 at 12:19
  • http://i.imgur.com/xIR6J6k.png – user44483 Aug 07 '17 at 12:41
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    Your topology is a bit of a mess and its tough to tell if all the faces are planer. If they are, you could try the edge split modifier along that back edge. See this: https://blender.stackexchange.com/a/23597/26720 – Striar Aug 07 '17 at 12:46

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