This is my first stack exchange post so my sincere apologies if i made a mistake.
I'm a really big fan of procedural textures and love to mess around with it and get different patterns. One of my favorites is the checkers texture. One thing that has always slightly bothered me is that i can only choose two colors, and that they're always in a checker pattern. I'd love to make some materials that give those old school pixel vibes.
Is it possible for me to make the procedural checker texture more randomized in hue, saturation and value? Thank you in advance.
Kind regards,
Dylan.













